![]() ![]() Wurm Unlimited/ Wurm Online is my absolute favourite game. It's what I'd like to call "rails-optional". You get to work on ascending to godhood, to gain powerful sorcery items, or do what ever! Totally up to you. That doesn't even touch the Adventure mode, which allows a player who has never played Wurm get a real feel for some of the aspects that even MMO players never really experience. There's a Linux-based dedicated server for cheap, cost-effective hosting. Each "server" is in it's own folder, so I can easily make copies, zip up the good ones and store them for later, or switch between if I goof up too badly. The game is rather easy to launch and manage. The community has already created some wonderful tools that allow you to make custom maps, and the modding community is just getting started. Not only can I use a GM-level character to build anything I desire, but I can run a server and share it with my friends. Wurm Unlimited has changed that for me, and yet still offers so much more. I always felt my creativity was limited by the need to gather resources and put more time into making it real than I could give. I always I have played and loved Wurm Online for over three years, but always wished I could have more freedom to do what I want in the game. So if it works on his original one, it should work on this one.I have played and loved Wurm Online for over three years, but always wished I could have more freedom to do what I want in the game. The underlying program that does all the generating is the same as Budda's because it was built off it. Maybe try reducing the number of iterations on your actions and manually running them several times? I've updated the error reporting so that might help troubleshoot the issue. Generated heightmap, erode it, dropped dirt, biomes, and ores. I've successfully generated an 8192 after giving it 8gb for RAM (it never actually used that much). Is this version 32 bit java only? or is it 64bit as well? Some where something is lacking to see how much ram is there cause I've watched the processing as things where being done and the generator never reached 6gigs of ram yet it says it was out and closed. 6gigs was devoted to java programs and the rest left to windows. I have 16gigs of ddr3 in my machine every stick is in 100% working order and flawless. In budda's and Warlanders versions this hasn't happened to me not even when I do a 16384 X 16384 map. I've yet been able to get to ore generator with out this happening. Some times it will happen on the Erosion process and some times it's the drop dirt process and other times it's random in the biome generator. Like I said before it don't always run out of memory it is random when your version does it. Open and go to import tab rename the map and hit save i get When i hit update map name it froze and i got some import code is here ( ) but im not sure if its landsliding n stuff after painting the tiles ect biome import/export that follows the cliff and landslide dirt drop code. add biome density setting for sparse forests / biome blending ability to lock down areas using the grid to only generate biomes in specific grid areas would be amazing, probably also an adjustable grid size so we can go smaller Maybe add some boxes on the import tab to set size and max height and possibly not sure if other settings effect the import?Īs for suggestions main focus is with more control over biome placement Import tab is nice but one must first set the size in heightmap tab aswell as set the Max Height, as this effects the outcome of the import, if you set max height to 2000 before you import it will be very flat but if you set 30000 you start to see the rock n mountains Really awesome so far testing with 8k map ive set it to 10g of ram ( you can use -Xmx10g also ) and it seems to be keeping itself at around 9g which is nice i can actually play around with biomes nowĪny other kind of memory optimization/cleanup would be great, reloading water still adds 1g to usageĮverything else feels pretty nice, and i like the new look, Multi-threading drop dirt (2-4x faster depending on your setup) Added cliff ratio dirt drop input (how much large slopes protrude through the dirt layer)Īdded land slide dirt drop input (dirt sliding above the max set slope)Īdded erode max slope input (only erode below a certain slope)Īdded error reporting for catching exceptionsĪdded ability to place marker on map to see world coordinatesĪdded grid overlay to the map with a on/off toggle.you can create a biomes action file separately) Added biome random growth for each seeding.Added tooltips to labels for clearer use.Added checkboxes for random seeds (instead of clicking the button each time).Added ability to seed biomes around the water level (+/- height).Added reload water button (so you don't have to wait on dirt).Added progress bar with estimated wait time. ![]()
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